Introduction: players, cards, deal

3

6

Rs.10/50/100

15/45 sec.

52 (excludes jokers)

Spade > hearts > diamonds > clubs

Before playing it is necessary to agree the value of the minimum stake ( Rs 10) which will be automatically deducted from each player at the start of the game and added to the pot. Pot is the collection of money at the centre of the table, which will be won by one of the players. Everybody is given three cards at the start of the game. The players then bet on who has the best three cards. Each has the option to look at their three-card hand before betting (playing seen) or to leave their cards face down on the table (playing blind).

The ranking of hands

The ranking of the possible hands, from high to low, is as follows.

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Trio

- three cards of the same rank. Three aces are the best trio and three twos are the lowest.

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Straight run

- three consecutive cards of the same suit.

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Normal run

- three consecutive cards of any suit.

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Colour

- any three cards of the same suit which are not in sequence.

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When comparing two colors, compare the highest card; if these are equal compare the second; if these are equal too, compare the lowest. Thus the highest color is A-K-J and the lowest is 5-3-2.

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Pair

- two cards of the same rank.

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Between two such hands, compare the pair first, then the odd card if these are equal. The highest pair hand is therefore A-A-K and the lowest is 2-2-3.

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High Card

- three cards that do not belong to any of the above types.

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Compare the highest card first, then the second highest, then the lowest. The best hand of this type is A-K-J of mixed suits, and the worst is 5-3-2.

Any hand of a higher type beats any hand of a lower type - for example the lowest run 4-3-2 beats the best color A-K-J.

The betting process

The player who will start the game is decided randomly, and continues with players taking turns in clockwise order around the table, for as many circuits as are needed. Each player in turn can either put an additional bet into the pot to stay in, or pay nothing further and PACK. When you pack you permanently drop out of the betting and sacrifice any money you have already put into the pot during that deal.
The amount that you have to put in at your turn in order to stay in the game depends on the "current stake", and whether you are playing blind or seen - seen players have to bet twice as much as blind players to stay in. At the start of the betting the current stake is Rs 10 (i.e. the amount that each player put in the pot as the entry bet amount).

  • If you are a blind player (you have not looked at your cards), you must put in at least the current stake and not more than twice the current stake. The current stake for the next player is then the amount that you put in.
  • If you are a seen player you must bet at least twice the current stake and not more than four times the current stake. The current stake for the next player becomes half the amount that you bet.

If you are a blind player, you may choose to look at your cards when your turn comes to bet. You then become a seen player and from that turn onwards you must bet at least twice the current stake (or PACK).
The betting continues in this way until one of the following things happens:

  • All except one player have folded. In that case the last surviving player wins all the money in the pot, irrespective of the cards held.
  • All except two players have folded and one of these players at their turn pays for a show. In that case the cards of both players are exposed and compared.

Sideshow

You can ask for a sideshow only if you have seen your cards and if the player who bet immediately before you has seen his cards as well. You have to place a minimum of twice the current stake. That player can accept or decline your sideshow request.

  • If the sideshow is accepted, the two players involved privately compare their cards, and the player with the lower ranking cards is forced to pack. If they are equal, the player who asked for the side show is forced to pack.
  • If the side show is refused, the betting continues as usual with the player after the one who asked for the sideshow.A player can reject the sideshow for only a maximum of three times after which he will be forced to accept it.
  • Different levels have different limits on the number of times a user can reject side show request.In a game,In level 1 you can reject a side show request once and rest of the levels you can reject 3 times.

Note: When the sideshow request is accepted, only those 2 persons will get to see each others cards before getting packed.

Show

The rules for a show are as follows:

  • A show cannot occur until all but two players have dropped out.
  • If you are a blind player, the cost of a show is the current stake, paid into the pot, irrespective of whether the other player is blind or seen. You do not look at your own cards until after you have paid for the show.
  • If you are a seen player and the other player is blind, you are not allowed to demand a show. The seen player can only continue betting or drop out.
  • If both players are seen, either player in turn may pay twice the current stake for a show.
  • In a show, both players' cards are exposed, and the player whose hand is higher ranking wins the pot. If the hands are equal, the player who did not pay for the show wins the pot.

At the end of game over, everybody will get to see the cards with the other players, the total money lost/gained by everybody in that round.

Timer

There are two levels. One of them has 45 seconds and another one with 15 seconds. The same is displayed at the opponents screen also. But if time is up and any of the other player doesnot receive any response from the player who is supposed to place any bets, they report the user to the server after 15 seconds and will be subsequently kicked out from that room.

Waiting

When a player joins a game which has already started, he cannot play that game and will be able to play from the subsequent round onwards.

Muphlis

Muphlis is a variation of TeenPatti where the order of the cards are the opposite of Teenpatti.All other rules remain the same. For eg: 2-3-5 is higher than A-A-A,2-2-9 is higher than A-A-k

Best Of Four

Best of four is a variation of Teenpatti where each player gets 4 cards at the start of the game. They can then choose 3 from the 4 or discard one of the cards which he/she feels is bad. After this, these 3 cards are taken as the cards with the player and the other rules are the same as teenpatti

AK47

AK47 is a variation of TeenPatti in which Aces, Kings, fours and sevens can be treated as JOKERS. That is you can treat them as any card you want.

Highest Card Joker

In this variation, the highest card you got can be treated as the JOKER. That is you can treat your highest card as any card you want.

Lowest Card Joker

In this variation, the lowest card you got can be treated as the JOKER. That is you can treat your lowest card as any card you want.

1942 Love Story

In this variation all As, 9s, 4s, 2s and Hearts can be treated as JOKERS. That is you can treat them as any card you want.

Highest Total

In this the user with the highest total of face value of his cards wins the game. Cards in each suit rank, from low to high: 2 3 4 5 6 7 8 9 10 Jack Queen King Ace. The cards have values as follows: All number cards are given points as per their face value, for eg two will have 2 points, card no 5 will have 5 points as so on. Face Cards will have values as: Jack - 11 points, Queen - 12 points, King - 13 points, Ace - 14 points.

Lowest Total

In this the user with the Lowest total of face value of his cards wins the game. Cards in each suit rank, from low to high: 2 3 4 5 6 7 8 9 10 Jack Queen King Ace. The cards have values as follows: All number cards are given points as per their face value, for eg two will have 2 points, card no 5 will have 5 points as so on. Face Cards will have values as: Jack - 11 points, Queen - 12 points, King - 13 points, Ace - 14 points.

Card Color Burst

This is a unique variation of TeenPatti where the system opens 3 randomly selected cards on the table. Each of these cards will have a unique meaning in the game as follows:
  • Card: The first card is a number joker. This means that the same number of any other suit is a joker. In the given example, 9 is a number joker. So a "9" of any suit can be treated as the joker.
  • Color: The second card is a color joker. This means any card of the same suit can be treated as a joker. In the given example, Hearts is the color joker. So any card of hearts can be treated as joker.
  • Burst: This is a burst card. In case a user gets a card with the same face value or number the user gets automatically packed. In the given example, 6 is a burst card. So if you get a 6 of any suit you will get automatically packed.
    * The user having a burst card is packed either on his turn (if he sees the card on or before his turn) or on a show or successful side-show.

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